Review
We think the Reaper Expansion is a must buy for Talisman the Board Game, can't imagine not having it now it's that essential. Basically if someone rolls a one for their move, ole' boney boy has to be rolled for too, meaning he roams the board just like you do. Presumably he does this because he's a bit bored and feels like decreasing the overall surplus population.
Fear the Reaper
If you're unlucky enough to unwittingly shoulder-barge the Grim Reaper as you're dreamily looking up at the clouds then you'd better start praying. Well actually this doesn't mean instant death but your next roll will count a lot! Some results mean losing a life, a follower or a turn. Roll a six and get cool stuff. Roll a one and your character is well and truly dead, not just lose a life and some stuff dead, it's game over pick a new character dead or sit and wait patiently until the game ends dead. My favourite bit is what happens when you roll a five, as you can send bone head off to pick on an opposing character of your choice...
Expansion Extras and Characters
Personally I find the presence of the Grim Reaper enough for me but you do actually get a heap of new cards and four new characters to prance about with, all of which have their new skills, talents etc. as you'd expect. The Sage - doesn't look very tough, mostly because he isn't but can sneak a look at the top adventure / spell cards. The Knight is fairly cool, but a bit of a goody two shoes. The Merchant is the Dell Boy of Talisman, ('ees a geezer innit?) bit of dosh, talks his way out battles when the odds are stacked against him and can sell snow to the Eskimos. The best of the new characters however has got to be the Dark Cultist, not only does she look cool but she's incredibly powerful...
Don't forget to download the 'Danse Macabre' PDF from this page for a new alternative ending, simply print it out and you're ready to go.
by David 05/04/2010