In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
Object of Small World the Board Game
Space is getting tight in Small World. There are just too many races living off your land - land your ancestors bequeathed to you in hopes you would build an empire with which you could dominate the world.
Picking a fantasy Race and Special Power combination, you must use their unique racial traits and skills to conquer surrounding Regions and amass Victory coins - often at the expense of weaker neighbors. Placing troops (Race tokens) in various Regions, and conquering adjacent lands, you earn Victory coins for each Region you occupy at the end of your turn. Eventually, your race will become increasingly over-extended (like those you have already crushed!) and you will need to abandon your civilization and look for another. The key to your victory is knowing when to push your empire into decline and ride a new one to supremacy in the land of Small World!
Small World Board Game Contents
- 2 Double-Sided Game Boards, one for each player configuration!
- 14 Fantasy Races with matching banner & tokens
- 20 Special Power badges
- 10 Troll Lairs, 9 Mountains, 6 Fortresses, 5 Encampments, 2 Holes-in-the-ground & 1 Game Turn Marker
- 2 Heroes & 1 Dragon
- 109 Victory Coins
- 6 Player Summary Sheets
- 1 Reinforcement Die
- 1 Rules Booklet