Chaos Marauders Card Game

  • Chaos Marauders Card Game

    Review

    This game rocks. End of review!

    Ok, ok, I’ll tell you why. Chaos Marauders is all about Orcs. And not just any old Orcs - these are the big bad green buggers from Games Workshop’s Warhammer Fantasy universe. On that basis alone anyone with even the smallest interest/memory of anything green-skinned will find this game very enjoyable. If that isn’t you, then please, read on...

    Firstly, the card artwork is spot on and the colourful nature of the subjects injects a good blob of humour into the game. The boisterous Orc units are full of character, as are the cowardly little Goblin and Snotling tag-alongs. You will also find a nasty supporting cast of Skaven, Beastmen, Monsters, War Machines and the extremely powerful (but fickle) Chaos Marauders, all of which add flavour to the war-hungry menace gathering on your tabletop.

    Then there’s the simple philosophy behind the game... you’re the boss of an Orc Warband and now you want to lead the biggest, nastiest, Orciest army upon the world and prove to everyone that you’re as hard as, nay, harder than nails. To do this you will not just need to gather rank and file units however. You will need to amass a horde of typically orcy treasures such as the fiery Spittledung XXXXX grog and gruesome totems such as the poor dwarf Gorak Varokroksenrok who serves as a living regimental banner. The more treasure and other valuable units you collect (such as War Machines) the more likely you will be to stake your claim as leader of the army and ultimately win the game.

    The game plays very well and most sittings can be concluded in less than half an hour. That is, unless the Chaos Gods cannot pick a clear champion and unlucky dice rolls swing the game back and forth. And power will shift during the game as devious cards are played; key items will change hands thanks to the thieving Venemous Creeps, and your plans will be thwarted by the conniving little Sneaky Gits. That said, should you find you lose the favour of the Dark Lords just as you thought your victory was at hand then you will find the temptation to demand a rematch impossible to resist!
     

    by Chris 29/01/2010

    Review

    I agree with Chris, this game rocks! I particularly like the card reference book which gives Warhammer noobs like me an interesting story behind each card and character, like why those who bear the banner of the Horned Rat can’t be attacked – superb (I won’t spoil it for you if you don’t already know). I could easily recommend this game to anyone because even if you’ve never played or seen anything with Orcs in your bound to love them after the first five minutes… hence why this is a simple and awesome idea for a game. As the Orcs themselves would say, WAAAAAAAAAAAAAAAAAAAAAAAGH!

    Also, if you like this and want to check out a more serious game with whopping great fantasy Orcs in it then give Warhammer Invasion a try.

    by David 01/02/2010

  • £10.84

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    Manufacturer Fantasy Flight Games
    Age Range 12 +
    Playing Time 30 mins
    Number of Players 2 - 4
    Difficulty Easy
    Learning Curve Easy
    Theme Fighting, Fantasy, Warhammer, Silver Line
    Download Rules for Chaos Marauders
    Chaos Marauders Rulebook - English Chaos Marauders Rulebook - English
    Chaos Marauders Card Ref - English Chaos Marauders Card Ref - English
    Back of the Box Blurb

    Chaos Marauders is a fast and frenzied card game of Orcish mayhem for 2-4 players that places you in charge of an orc mob preparing to lay waste to rival mobs! These grunts are boorish, disorganized, and just plain stupid... but they’re the only tribe you’ve got. So grab the whip and get ‘em into shape!

    Chaos Marauders Card Game Introduction

    You are the biggest, baddest, toughest orc around. You’ve beaten and maimed everything in your path, and now you stand atop a pile of crushed bones and mauled flesh. As you proudly cast your gaze about, satisfied as you survey the smoking ruin you’ve just inherited, one of your snotling slaves tugs at your cloak. You turn to see the cowardly runt quivering before you and pointing into the distance. “Whut?” you bellow. His voice cracking, the snotling nervously squeaks out a high pitched report. “Lookie Dere!” You smack the slave aside as you squint through the smoke. There, on a distant pile of corpses, you see another orc standing proud above his foes, then another, then another. Even worse, they have treasure that you don’t! There is much beating still to be done.

    Chaos Marauders Card Game Gameplay

    Step one is rounding up your own mob, a ragtag crew of Blightskabb Plague Lords, Venemous Creeps, Suicide Squads, and other faces straight from the Warhammer Fantasy world.

    Each turn you will draw cards to recruit new fighters, construct war machines, and acquire treasure to add to your battle lines. These lines are what will see you to victory or end in crushing defeat; each player may have three of them. Battle lines have to have at least four cards, but can have as many as twelve! Each fighter you discover must be added to one of your three battle lines. War machines, the engines of death and destruction, are made up of multiple pieces and a crew. Once assembled, these mighty engines of devastation – the agile Boneshaker, lumbering Smasher, intimidating Bomber and more – can lay waste to many an opposing mob. Each line must also have a Musician and a Battle Standard to keep the boys in line and get them to go the right direction. Once a line is filled, they rush forth to take treasure and war machines from one of your foes.

    Yet you must be wary, for the forces of Chaos are ever present. Once the lines meet in battle, a die is rolled. The eye of an orc means success! You’ll get to take all of the treasure and war machines from the now destroyed mob. The sign of Chaos signals ruinous defeat, as you must fork over all war machines and treasure from your attacking tribe to the target of your ire.

    Hidden in the recruitment pile are a multitude of events! These comprise the various hijinks and hilarity that follows an orc tribe. From the danger of skaven warpfire blowing up a battle line to the Sneaky Git hiding in your line, ready to force you to discard your newest recruit, these events keep everyone on their toes.

    Once a single tribe has three completed lines, the end is nigh and each tribe will be remembered for the total treasure they amassed. Points are counted up and one tribe stands triumphant, that is until another tribe wants their treasure...

    So grab your Bozlum Pigstickers and your Grivziz Dirtballs, and get into the fight!

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